Ground truth
for Physical AI.

Simulate how real materials flow, mix, break and wear, with properties computed from the crystal, so engineers and learned controllers work from physics instead of fitted guesses.

NVIDIA CUDA Research Center NVIDIA Inception Program NVIDIA CUDA Research Center since 2013
NVIDIA Inception Program member

Three products on one GPU solver

True convex polyhedra with volume based contact, SPH fluids, bonded Elements that crack and CFD coupling in one GPU solver, with a CUDA bridge that trains learned models on the live simulation and runs the physics beside them at inference.

BlazeMultiPhysics Input Creator: case setup in the browser
Steel balls entering SPH water, coupled with DEM
DEM-SPH
Steel balls in a rotating drum with the OpenFOAM air flow
CFD-DEM
A bonded Element disc cracking into fragments
Elements break
DEM pellets melting into SPH melt
Melt
From atoms to particles, solids and fluids.

BlazeMultiPhysics

Particles, fluids and cracking solids in any process: whole mills, mixers and feeders on the GPU, CFD-DEM with OpenFOAM and Kratos, and a browser input creator, run queue and viewer.

Cut-away grinding mill with lifters, ore and steel balls
The Mill Sim AI program: mill configuration, analysis and simulation panels
AI + Physics: Learns your mill, so you don't need to guess.

Mill Sim AI

Balls and ore as DEM and the slurry as SPH in one GPU simulation, with a liner wear law learned from your laser scans: power, throughput, P80 and liner life, calibrated to the plant.

Crystal lattice, crystal particle, particles from a hopper and a cracked bonded Element body
BYOL: Bring Your Own Lattice.

Atoms to Material

Material properties computed from the crystal lattice (stiffness, crystal shape, cohesion and friction per face) and carried into simulation of microstructures and process equipment.

Blaze runs real equipment

Needle shaped paracetamol crystals in a screw feeder
Needle shaped API crystals in a screw feeder, with particle properties computed from the crystal.
Inside a full mill: worn solid element lifters coloured by wear, with the charge velocity vectors
Solid element lifters wear inside the running mill: the worn surface follows the charge.
Full scale SAG mill seen end-on through the pulp lifters, ore and slurry discharging
Full scale SAG mill: ore and slurry through the pulp lifters, DEM coupled with SPH.
Stirred media mill with steel media, ore fines and stirrer arms
Stirred media mill: grinding media, ore and stirrer in one GPU run.

Train machines on real physics.

A twin that reveals the underlying mechanics predicts beyond the conditions it was trained on. In our bucket excavator agent, a learned controller infers the hidden particle state from the drive signals, acts, and checks its own predictions against a live DEM simulation.

Physical AI →
DEM of the buckets coloured by force with the live machine signals

Heritage

Blaze began as BLAZE-DEM, to our knowledge the first published GPU DEM framework for convex polyhedral particles (2014). Released as open source GPU DEM for polyhedral particles (SoftwareX 2016). Polyhedral contact forces come from the overlap volume of the two polyhedra (volume based contact), not from penetration distance. Over ten years of continuous peer-reviewed GPU DEM development.

  • 1. Govender et al., “Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs”, Journal of Computational and Applied Mathematics 270 (2014) 386-400.
  • 2. Govender et al., “Blaze-DEMGPU: Modular high performance DEM framework for the GPU architecture”, SoftwareX 5 (2016) 62-66.
  • 3. Govender et al., “Collision detection of convex polyhedra on the GPU for the discrete element method”, Applied Mathematics and Computation 267 (2015) 810-829.

Gallery, videos and publications →

Recognition

NVIDIA CUDA Research Center

NVIDIA CUDA Research Center
since 2013 for Blaze-DEM, University of Johannesburg

NVIDIA Applied Research Accelerator Program
funded

NVIDIA Inception Program

NVIDIA Inception Program
member

Simulate the material you actually haveRequest an evaluation licence or talk to our computational mechanics team.