Videos, gallery and publications

Over ten years of peer-reviewed work in discrete element mechanics, SPH and native GPU computing, and the simulations it runs today.

Simulation videos

Ribbon powder blenderDouble helical ribbon mixing hundreds of thousands of particles.
SAG mill pulp lifterCurved lifter channels discharging SPH slurry.
Bucket excavator forcesBucket forces, belt tension, motor torque and carryback.
Vibrating grizzly feederCoarse ore separated from undersize fines on a vibrating deck.
Stirred media millMulti-disc stirrer driving the media, coloured by impact energy.
Vertical auger with cohesionLiquid bridge forces and a live force histogram.
Coupled DEM-SPH millTwo way exchange between polyhedral rocks and SPH slurry.
Twin screw feederCo-rotating screws conveying a cohesive feed.
Tablet coating pan with sprayCoating mass per tablet in a rotating pan.

Built for large-scale simulation

Direct GPU memory

The particle data lives in GPU memory, so whole pieces of equipment run on the GPU.

1:10+ size ratio search

Multi-level spatial partitioning resolves fine powder mixed with large rocks or tablets without memory explosion.

1:8+ elongated shapes

Native GPU spatial search prevents grid cell bloat for elongated fibres, needles and screw flights.

40+ peer-reviewed publications

The physics in Blaze is published in peer-reviewed journals in computational mechanics, chemical engineering and mineral processing.

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