Over ten years of peer-reviewed work in discrete element mechanics, SPH and native GPU computing, and the simulations it runs today.









The particle data lives in GPU memory, so whole pieces of equipment run on the GPU.
Multi-level spatial partitioning resolves fine powder mixed with large rocks or tablets without memory explosion.
Native GPU spatial search prevents grid cell bloat for elongated fibres, needles and screw flights.
The physics in Blaze is published in peer-reviewed journals in computational mechanics, chemical engineering and mineral processing.